Louisiana K-5 Student Standards for Computer Science
32 Standards
E.CS.1A.
Identify and select the appropriate hardware to complete computing tasks
E.CS.1B.
Identify and select the appropriate software to complete computing tasks.
E.CS.1C.
Evaluate hardware and software types to meet users’ needs in completing various computing tasks.
E.CS.2A.
Propose potential ways to address computing problems using appropriate hardware and software
E.NI.1A.
Explain how networks connect computers to other computing systems and the internet.
E.NI.2A.
Describe personally identifiable information (PII) and identify practices for when and where sharing PII is appropriate.
E.NI.2B.
Identify ways to maintain data security when using networks.
E.DA.1A.
Organize and present data visually to highlight relationships and support claims.
E.DA.1B.
Classify types of data and describe the attributes used to sort data.
E.DA.2A.
Select the appropriate data collection tool and technique to gather data to support a claim or communicate information.
E.DA.2B.
Describe and collect data utilizing the appropriate units of measure and discuss how data format impacts a computing system.
E.DA.3A.
Compare and contrast ways to store data using technology.
E.DA.3B.
Explain how to save and name data, search for data, retrieve data, modify data, and delete data using a computing device.
E.DA.4A.
Organize and present data visually in at least three ways to highlight relationships and evaluate a claim.
E.DA.4B.
Evaluate data quality and clean data when indicated using the criteria of validity, accuracy, completeness, consistency, and uniformity.
E.DA.5A.
Utilize data to create models, answer investigative questions, and make predictions.
E.DA.5B.
Analyze data for patterns and relationships.
E.AP.1A.
Create clearly named variables representing different data types and perform operations on the variables’ values.
E.AP.1B.
Create, use, and apply an algorithm to complete a task. Compare the results of algorithm usage trials and refine the algorithm.
E.AP.2.
Define what a control structure is and create programs that include sequences, conditionals, events, and loops.
E.AP.3A.
Define and apply decomposition to a complex problem in order to create smaller subproblems that can be solved through step-by-step instructions
E.AP.3B.
Modify, remix, or incorporate parts of an existing problem’s solution to develop something new or add more advanced features to a program.
E.AP.4A
Create a simple program to achieve a goal with expected outcomes.
E.AP.4B.
Test and debug a program or algorithm to ensure the program produces the intended outcome.
E.AP.4C.
Collaborate with a team of peers to design, implement, test, and review the stages of program development.
E.AP.4D.
Identify intellectual property rights and apply the appropriate attribution when creating or remixing programs.
E.IC.1.
Describe how computing has changed the ways people live and work.
E.IC.2A.
Identify and describe examples of appropriate versus inappropriate computer communications.
E.IC.2B.
Identify examples of cyberbullying with age-appropriate responses.
E.IC.3A.
Explain how online actions have real-world consequences and that laws and rules may also apply online.
E.IC.3B.
Describe the safe versus unsafe uses of computing systems at age-appropriate levels.
E.IC.3C.
Explain how the school and school system’s computing rules and policies keep students safe.