K-12 Computer Science Standards

Nevada 9-12 CTE

68 Standards

1

CS.1.1.1

Create prototypes that use algorithms to solve computational problems by leveraging prior student knowledge and personal interests

2

CS.1.1.2

Describe how artificial intelligence drives many software and physical systems

3

CS.1.1.3

Implement an artificial intelligence algorithm to play a game against a human opponent or solve a problem

4

CS.1.1.4

Use and adapt classic algorithms to solve computational problems

5

CS.1.1.5

Develop classic algorithms in code to solve computational problems

6

CS.1.1.6

Evaluate algorithms in terms of their efficiency, correctness, and clarity

7

CS.1.2.1

Justify the selection of specific control structures when tradeoffs involve implementation, readability, and program performance, and explain the benefits and drawbacks of choices made

8

CS.1.2.2

Design and iteratively develop computational artifacts for practical intent, personal expression, or to address a societal issue by using events to initiate instructions

9

CS.1.2.3

Illustrate the flow of execution of a recursive algorithm

10

CS.1.2.4

Implement conditional controls in code

11

CS.1.2.5

Implement recursive algorithms in code

12

CS.1.3.1

Demonstrate the use of both linked lists and arrays to simplify solutions, generalizing computational problems instead of repeatedly using simple variables

13

CS.1.3.2

Compare and contrast fundamental data structures and their uses

14

CS.1.3.3

Implement arrays in code

15

CS.1.3.4

Implement ArrayLists and LinkedLists in code

16

CS.1.4.1

Decompose problems into smaller components through systematic analysis, using constructs such as procedures, modules, and/or objects

17

CS.1.4.2

Create artifacts by using procedures within a program, combinations of data and procedures, or independent but interrelated programs

18

CS.1.4.3

Construct solutions to problems using student-created components, such as procedures, modules and/or objects

19

CS.1.4.4

Analyze a large-scale computational problem and identify generalizable patterns that can be applied to a solution

20

CS.1.4.5

Demonstrate code reuse by creating programming solutions using libraries and APIs

21

CS.1.5.1

Systematically design and develop programs for broad audiences by incorporating feedback from users

22

CS.1.5.2

Evaluate licenses that limit or restrict the use of computational artifacts when using resources such as libraries

23

CS.1.5.3

Evaluate and refine computational artifacts to make them more usable by all and accessible to people with disabilities

24

CS.1.5.4

Design and develop computational artifacts while working in team roles and using collaborative tools

25

CS.1.5.5

Document design decisions using text, graphics, presentations, and/or demonstrations in the development of complex programs

26

CS.1.5.6

Plan and develop programs for broad audiences using a software life cycle process

27

CS.1.5.7

Explain security issues that might lead to compromised computer programs

28

CS.1.5.8

Develop programs for multiple computing platforms

29

CS.1.5.9

Use version control systems, integrated development environments (IDEs), and collaborative tools and practices (code documentation) in a group software project

30

CS.1.5.10

Develop and use a series of test cases to verify that a program performs according to its design specifications

31

CS.1.5.11

Modify an existing program to add additional functionality and discuss intended and unintended implications, e.g., breaking other functionality

32

CS.1.5.12

Evaluate key qualities of a program through a process such as a code review

33

CS.1.5.13

Compare multiple programming languages and discuss how their features make them suitable for solving different types of problems

34

CS.2.1.1

Explain how abstractions hide the underlying implementation details of computing systems embedded in everyday objects

35

CS.2.2.1

Compare levels of abstraction and interactions between application software, system software, and hardware layers

36

CS.2.2.2

Categorize the roles of operating system software

37

CS.2.3.1

Develop guidelines that convey systematic troubleshooting strategies that others can use to identify and fix errors

38

CS.2.3.2

Illustrate ways computing systems implement logic, input, and output through hardware components

39

CS.3.1.1

Translate between different bit representations of real-world phenomena, such as characters, numbers, and images, e.g., convert hexadecimal colors to decimal percentages, ASCII/Unicode representation

40

CS.3.1.2

Evaluate the tradeoffs in how data elements are organized and where data is stored

41

CS.3.1.3

Demonstrate the ability to store bit representation of real-world phenomena, characters, numbers, and images

42

CS.3.2.1

Create interactive data visualizations or alternative representations using software tools to help others better understand real-world phenomena

43

CS.3.2.2

Use data analysis tools and techniques to identify patterns in data representing complex systems

44

CS.3.2.3

Select data collection tools and techniques to generate data sets that support a claim or communicate information

45

CS.3.3.1

Create computational models that represent the relationships among different elements of data collected from a phenomenon, process, or model

46

CS.3.3.2

Evaluate the ability of models and simulations to test and support the refinement of hypotheses

47

CS.4.1.1

Evaluate the ways computing impacts personal, ethical, social, economic, and cultural practices

48

CS.4.1.2

Test and refine computational artifacts to reduce bias and equity deficits

49

CS.4.1.3

Demonstrate ways a given algorithm applies to problems across disciplines

50

CS.4.1.4

Explain the potential impacts of artificial intelligence on society

51

CS.4.1.5

Evaluate computational artifacts to maximize their beneficial effects and minimize harmful effects on society

52

CS.4.1.6

Create computational artifacts to maximize their beneficial effects and minimize harmful effects on society

53

CS.4.1.7

Evaluate the impact of equity, access, and influence on the distribution of computing resources in a global society

54

CS.4.1.8

Predict how computational innovations that have revolutionized aspects of our culture might evolve

55

CS.4.2.1

Use tools and methods for collaboration on a project to increase connectivity of people in different cultures and career fields

56

CS.4.2.2

Use tools and methods for collaboration to increase the productivity of a team

57

CS.4.3.1

Explain the beneficial and harmful effects that intellectual property laws can have on innovation

58

CS.4.3.2

Explain the privacy concerns related to the collection and generation of data through automated processes that may not be evident to users

59

CS.4.3.3

Evaluate the social and economic implications of privacy in the context of safety, law, or ethics

60

CS.4.3.4

Discuss the role of ethics in emerging technologies

61

CS.4.3.5

Debate laws and regulations that impact the development and use of software

62

CS.5.1.1

Evaluate the scalability and reliability of networks, by describing the relationship between routers, switches, servers, topology, and addressing

63

CS.5.1.2

Describe the issues that impact network functionality, e.g., bandwidth, load, delay, topology

64

CS.5.2.1

Illustrate how sensitive data can be affected by malware and other attacks

65

CS.5.2.2

Recommend security measures to address various scenarios based on factors such as efficiency, feasibility, and ethical impacts

66

CS.5.2.3

Compare various security measures, considering tradeoffs between the usability and security of a computing system

67

CS.5.2.4

Explain tradeoffs when selecting and implementing cybersecurity recommendations

68

CS.5.2.5

Compare ways software developers protect devices and information from unauthorized access

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