K-12 Computer Science Standards

Nevada CS I

33 Standards

1

CS.1.1.1

Create prototypes that use algorithms to solve computational problems by leveraging prior student knowledge and personal interests

2

CS.1.2.1

Justify the selection of specific control structures when tradeoffs involve implementation, readability, and program performance, and explain the benefits and drawbacks of choices made

3

CS.1.2.2

Design and iteratively develop computational artifacts for practical intent, personal expression, or to address a societal issue by using events to initiate instructions

4

CS.1.3.1

Demonstrate the use of both linked lists and arrays to simplify solutions, generalizing computational problems instead of repeatedly using simple variables

5

CS.1.3.2

Compare and contrast fundamental data structures and their uses

6

CS.1.4.1

Decompose problems into smaller components through systematic analysis, using constructs such as procedures, modules, and/or objects

7

CS.1.4.2

Create artifacts by using procedures within a program, combinations of data and procedures, or independent but interrelated programs

8

CS.1.5.1

Systematically design and develop programs for broad audiences by incorporating feedback from users

9

CS.1.5.2

Evaluate licenses that limit or restrict the use of computational artifacts when using resources such as libraries

10

CS.1.5.3

Evaluate and refine computational artifacts to make them more usable by all and accessible to people with disabilities

11

CS.1.5.4

Design and develop computational artifacts while working in team roles and using collaborative tools

12

CS.1.5.5

Document design decisions using text, graphics, presentations, and/or demonstrations in the development of complex programs

13

CS.2.1.1

Explain how abstractions hide the underlying implementation details of computing systems embedded in everyday objects

14

CS.2.2.1

Compare levels of abstraction and interactions between application software, system software, and hardware layers

15

CS.2.3.1

Develop guidelines that convey systematic troubleshooting strategies that others can use to identify and fix errors

16

CS.3.1.1

Translate between different bit representations of real-world phenomena, such as characters, numbers, and images, e.g., convert hexadecimal colors to decimal percentages, ASCII/Unicode representation

17

CS.3.1.2

Evaluate the tradeoffs in how data elements are organized and where data is stored

18

CS.3.2.1

Create interactive data visualizations or alternative representations using software tools to help others better understand real-world phenomena

19

CS.3.2.2

Use data analysis tools and techniques to identify patterns in data representing complex systems

20

CS.3.3.1

Create computational models that represent the relationships among different elements of data collected from a phenomenon, process, or model

21

CS.4.1.1

Evaluate the ways computing impacts personal, ethical, social, economic, and cultural practices

22

CS.4.1.2

Test and refine computational artifacts to reduce bias and equity deficits

23

CS.4.1.3

Demonstrate ways a given algorithm applies to problems across disciplines

24

CS.4.1.4

Explain the potential impacts of artificial intelligence on society

25

CS.4.2.1

Use tools and methods for collaboration on a project to increase connectivity of people in different cultures and career fields

26

CS.4.3.1

Explain the beneficial and harmful effects that intellectual property laws can have on innovation

27

CS.4.3.2

Explain the privacy concerns related to the collection and generation of data through automated processes that may not be evident to users

28

CS.4.3.3

Evaluate the social and economic implications of privacy in the context of safety, law, or ethics

29

CS.5.1.1

Evaluate the scalability and reliability of networks, by describing the relationship between routers, switches, servers, topology, and addressing

30

CS.5.2.1

Illustrate how sensitive data can be affected by malware and other attacks

31

CS.5.2.2

Recommend security measures to address various scenarios based on factors such as efficiency, feasibility, and ethical impacts

32

CS.5.2.3

Compare various security measures, considering tradeoffs between the usability and security of a computing system

33

CS.5.2.4

Explain tradeoffs when selecting and implementing cybersecurity recommendations

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