K-12 Computer Science Standards

FLORIDA’S K-2 STATE ACADEMIC STANDARDS COMPUTER SCIENCE

40 Standards

1

SC.K2.CS-CC.1.1

Identify a variety of digital tools used for communication and collaboration (e.g., online library catalogs and databases).

2

SC.K2.CS-CC.1.2

Conduct basic keyword searches, and exchange information and feedback with teachers and other students (e.g., e-mail and text messaging).

3

SC.K2.CS-CC.1.3

Collaborate and cooperate with peers, teachers, and others using technology to solve problems.

4

SC.K2.CS-CC.1.4

Provide and accept constructive criticism on a collaborative project.

5

SC.K2.CS-CS.1.1

Define simulation and identify the concepts illustrated by a simple simulation (e.g., growth, human health, and the butterfly life cycle).

6

SC.K2.CS-CS.1.2

Describe how models and simulations can be used to solve real-world issues in science and engineering.

7

SC.K2.CS-CS.1.3

Describe how models represent a real-life system (e.g., globe or map).

8

SC.K2.CS-CS.1.4

Solve questions individually and collaboratively using models.

9

SC.K2.CS-CS.2.1

Arrange or sort information into useful order, such as sorting students by birth date, with or without technology.

10

SC.K2.CS-CS.2.2

Solve age-appropriate problems (e.g., puzzles and logical thinking programs) with or without technology (i.e., computational thinking).

11

SC.K2.CS-CS.2.3

Solve real life issues in science and engineering using computational thinking.

12

SC.K2.CS-CS.2.4

Define an algorithm as a sequence of defined steps.

13

SC.K2.CS-CS.2.5

Create a simple algorithm, individually and collaboratively, without using computers to complete the task (e.g., making a sandwich, getting ready for school).

14

SC.K2.CS-CS.2.6

Illustrate thoughts, ideas, and stories in a step-by-step manner using writing tools, digital cameras, and drawing tools.

15

SC.K2.CS-CS.2.7

Develop and present an algorithm using tangible materials.

16

SC.K2.CS-CS.2.8

Gather and organize information using concept-mapping tools.

17

SC.K2.CS-CS.3.1

Create a digital artifact (independently and collaboratively) that clearly expresses thoughts and ideas.

18

SC.K2.CS-CS.3.2

Create, review, and revise artifacts that include text, images, and audio using digital tools.

19

SC.K2.CS-CS.4.1

Recognize different kinds of computing devices in the classroom and other places (e.g., laptops, tablets, smart phones, desktops, printers).

20

SC.K2.CS-CS.4.2

Recognize and operate different types of computers, applications and peripherals (e.g., use input/output devices such as a mouse, keyboard, or touch screen; find, navigate, launch a program).

21

SC.K2.CS-CS.4.3

Explain that a computer program is running when a program or command is executed.

22

SC.K2.CS-CS.6.1

Identify tasks that are made easier because of computers.

23

SC.K2.CS-CP.1.1

Identify different kinds of data (e.g., text, charts, graphs, numbers, pictures, audio, video, and collections of objects).

24

SC.K2.CS-CP.1.2

Collect and manipulate data using a variety of computing methods (e.g., sorting, totaling, and averaging).

25

SC.K2.CS-CP.1.3

Propose a solution to a problem or question based on an analysis of the data and critical thinking, individually and collaboratively.

26

SC.K2.CS-CP.1.4

Create data visualizations (e.g., charts and infographics), individually and collaboratively.

27

SC.K2.CS-CP.2.1

Define a computer program as a set of commands created by people to do something.

28

SC.K2.CS-CP.2.2

Perform a simple task (e.g., making a sandwich and brushing teeth) breaking it into small steps.

29

SC.K2.CS-CP.2.3

Explain that computers only follow the program’s instructions.

30

SC.K2.CS-CP.2.4

Construct a simple program using tools that do not require a textual programming language (e.g. block-based programming language).

31

SC.K2.CS-CP.3.1

Create developmentally appropriate multimedia products with support from teachers, family members, or student partners.

32

SC.K2.CS-CP.3.2

Prepare a simple presentation of digital products and applications.

33

SC.K2.CS-PC.1.1

Demonstrate proper care for electronic devices (e.g., handling devices carefully, logging off or shutting down correctly, and keeping devices away from water/food).

34

SC.K2.CS-PC.1.2

Describe the attributes of a good digital citizen: one who protects private information, balances time online, reports cyberbullying, and recognizes inappropriate content/contact.

35

SC.K2.CS-PC.1.3

Identify safe and unsafe examples of online communications.

36

SC.K2.CS-PC.1.4

Explain that a password helps protect the privacy of information.

37

SC.K2.CS-PC.2.1

Identify and describe how people use many types of technologies in their daily work and personal lives.

38

SC.K2.CS-PC.2.2

Communicate about technology using developmentally appropriate terminology.

39

SC.K2.CS-PC.2.3

Recognize that people use computing technology in the workplace to perform many important tasks and functions.

40

SC.K2.CS-PC.4.1

Explain that some information is private and should not be shared online.

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