K-12 Computer Science Standards

Georgia K-2 Georgia Computer Science Standards of Excellence

63 Standards

1

CSS.EL.K-2.1

Recognize that technology provides the opportunity to enhance relevance, increase confidence, offer authentic choice, and produce positive impacts in learning.

2

CSS.KC.K-2.2

Use digital tools (e.g. computers, tablets, cameras, software, 3D printers, etc.…) to build knowledge, produce creative artifacts, and make meaningful learning experiences for themselves and others.

3

CSS.KC.K-2.2.1

Recognize the letters, numbers, and basic functions of a keyboard, touchpad/trackpad, mouse, and other input devices.

4

CSS.KC.K-2.2.2

Use the letters, numbers, and basic functions of the keyboard effectively (shift, space, tab, enter/return).

5

CSS.KC.K-2.2.3

Identify and use the home row of the keyboard effectively.

6

CSS.KC.K-2.2.4

Build (use, modify and/or create) collections of digital images and words to communicate learning using a variety of media types.

7

CSS.KC.K-2.2.5

Analyze collections of digital images and words for how well each collection communicates learning.

8

CSS.KC.K-2.2.6

Identify a problem of interest to the learner and create a solution using digital tools.

9

CSS.DC.K-2.3

Identify the rights, responsibilities, and opportunities of living, learning, and working in an interconnected society and model behaviors that are safe, legal, and ethical.

10

CSS.DC.K-2.3.1

Identify personal information, understand the need to keep it private, and engage in activities for keeping personal information private.

11

CSS.DC.K-2.3.2

Participate in systems for keeping personal information private and protected (for example: passwords, biometric sensors).

12

CSS.DC.K-2.3.3

Understand shared information on the Internet can be permanent.

13

CSS.DC.K-2.3.4

Recognize and avoid harmful behaviors in online environments (e.g. viruses, in-app purchases, cyber-bullying, etc).

14

CSS.DC.K-2.3.5

Follow safety rules and exhibit responsibility when using a device.

15

CSS.DC.K-2.3.6

Create an artifact that shows the use of positive safe behavior when using technology.

16

CSS.DC.K-2.3.7

Recognize work that is created by others.

17

CSS.DC.K-2.3.8

Recognize that credit is given for the work of others found online.

18

CSS.DC.K-2.3.9

Create an artifact that demonstrates a positive personal digital identity.

19

CSS.IDC.K-2.4

Use the Design Process (use, modify, create) with a variety of tools to identify and solve problems by creating new, modified, or imaginative solutions.

20

CSS.IDC.K-2.4.1

Understand that a model is used for developing and testing ideas for a diverse range of users.

21

CSS.IDC.K-2.4.2

Modify an existing model for a specific purpose or for a specific group of users.

22

CSS.IDC.K-2.4.3

Create and test a model and analyze it from the perspective of an end user.

23

CSS.IDC.K-2.4.4

Recognize that innovation in technology meets a range of needs (3D printing, coding, robotics, drones, etc.).

24

CSS.IDC.K-2.4.5

Understand that innovation follows a process such as system life cycle, engineering design (use, modify, create) or design thinking (empathize, define, ideate, prototype and test).

25

CSS.CT.K-2.5

Develop and employ Computational Thinking strategies (break-down, find patterns, and create algorithms) to identify and solve problems.

26

CSS.CT.K-2.5.1

Recognize that problems can be broken down into smaller parts in order to create a solution. Vocabulary Term: Decompose (to break down)

27

CSS.CT.K-2.5.2

Identify patterns.

28

CSS.CT.K-2.5.3

Create and use Algorithms (a set of step-by-step instructions) to complete a task.

29

CSS.CT.K-2.5.4

Use Algorithms (a set of step-by-step instructions) to construct programs (using a block-based programming language or unplugged activities) that accomplish a task as ameans of creative expression.

30

CSS.CT.K-2.5.5

Identify multiple ways solutions can be applied to solve problems. Vocabulary Term: Abstraction

31

CSS.CT.K-2.5.6

Analyze and debug (identify and fix) with or without a computing device.

32

CSS.CC.K-2.6

Use digital tools to creatively share and express ideas.

33

CSS.CC.K-2.6.1

Create a variety of artifacts.

34

CSS.CC.K-2.6.2

Exchange information or ideas clearly and creatively using digital tools while considering audience and intended purpose.

35

CSS.CC.K-2.6.3

Present information using a digital device.

36

CSS.CC.K-2.6.4

Create artifacts for specific purposes that give and receive feedback.

37

CSS.GC.K-2.7

Use digital tools to collaborate with others both locally and globally.

38

CSS.GC.K-2.7.1

Identify technology (hardware and software) that allows collaboration with others.

39

CSS.GC.K-2.7.2

Use digital tools to connect with individuals from different backgrounds and cultures.

40

CSS.GC.K-2.7.3

Understand features of online environments.

41

CSS.GC.K-2.7.4

Participate in various roles on a team to work on a common goal and create an inclusive environment.

42

CSS.GC.K-2.7.5

Participate in an online collaborative learning environment.

43

CSS.RR.K-2.8

Select appropriate sources to conduct authentic research to produce a relevant and credible product.

44

CSS.RR.K-2.8.1

Understand that answers to questions can be found through research from a variety of sources.

45

CSS.RR.K-2.8.2

Understand that resources on the Internet vary in quality and are found in a variety of places so care is needed in selection.

46

CSS.RR.K-2.8.3

Understand there is an appropriate place to find information to research the answer to a question.

47

CSS.RR.K-2.8.4

Progress from using a teacher developed list of resources, to selecting resources independently.

48

CSS.RR.K-2.8.5

Select digital and analog resources, explain why a source was selected, and describe why it was the best source.

49

CSS.RR.K-2.8.6

Collect and organize data.

50

CSS.RR.K-2.8.7

Create a product of research collaboratively or independently. (e.g., table of data, writing assignment, collection of resources).

51

CSS.RR.K-2.8.8

Create and share a research project reflecting and crediting a variety of quality resources.

52

CSS.DA.K-2.9

Understand how people can use technology.

53

CSS.DA.K-2.9.1

Understand that technology is everywhere and changes our lives

54

CSS.DA.K-2.9.2

Understand that there is a connection between people and devices

55

CSS.DA.K-2.9.3

Practice using and identifying basic hardware and software using accurate terminology

56

CSS.DA.K-2.9.4

Create simple artifacts using a computing device

57

CSS.DA.K-2.9.5

Identify that technological innovation changes how people live and work

58

CSS.DA.K-2.9.6

Understand that when you are on a networked device you are connected to other people

59

CSS.DA.K-2.9.7

Practice using a variety of computing hardware and software to achieve personal learning goals

60

CSS.DA.K-2.9.8

Identify and describe solutions to simple hardware and software problems (ex. volume control)

61

CSS.DA.K-2.9.9

Describe how technology can impact an individual’s life positively and negatively

62

CSS.DA.K-2.9.10

Use devices appropriately

63

CSS.DA.K-2.9.11

Choose and use appropriate hardware and software tools for a given purpose using accurate terminology

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