Georgia K-2 Georgia Computer Science Standards of Excellence
63 Standards
CSS.EL.K-2.1
Recognize that technology provides the opportunity to enhance relevance, increase confidence, offer authentic choice, and produce positive impacts in learning.
CSS.KC.K-2.2
Use digital tools (e.g. computers, tablets, cameras, software, 3D printers, etc.…) to build knowledge, produce creative artifacts, and make meaningful learning experiences for themselves and others.
CSS.KC.K-2.2.1
Recognize the letters, numbers, and basic functions of a keyboard, touchpad/trackpad, mouse, and other input devices.
CSS.KC.K-2.2.2
Use the letters, numbers, and basic functions of the keyboard effectively (shift, space, tab, enter/return).
CSS.KC.K-2.2.3
Identify and use the home row of the keyboard effectively.
CSS.KC.K-2.2.4
Build (use, modify and/or create) collections of digital images and words to communicate learning using a variety of media types.
CSS.KC.K-2.2.5
Analyze collections of digital images and words for how well each collection communicates learning.
CSS.KC.K-2.2.6
Identify a problem of interest to the learner and create a solution using digital tools.
CSS.DC.K-2.3
Identify the rights, responsibilities, and opportunities of living, learning, and working in an interconnected society and model behaviors that are safe, legal, and ethical.
CSS.DC.K-2.3.1
Identify personal information, understand the need to keep it private, and engage in activities for keeping personal information private.
CSS.DC.K-2.3.2
Participate in systems for keeping personal information private and protected (for example: passwords, biometric sensors).
CSS.DC.K-2.3.3
Understand shared information on the Internet can be permanent.
CSS.DC.K-2.3.4
Recognize and avoid harmful behaviors in online environments (e.g. viruses, in-app purchases, cyber-bullying, etc).
CSS.DC.K-2.3.5
Follow safety rules and exhibit responsibility when using a device.
CSS.DC.K-2.3.6
Create an artifact that shows the use of positive safe behavior when using technology.
CSS.DC.K-2.3.7
Recognize work that is created by others.
CSS.DC.K-2.3.8
Recognize that credit is given for the work of others found online.
CSS.DC.K-2.3.9
Create an artifact that demonstrates a positive personal digital identity.
CSS.IDC.K-2.4
Use the Design Process (use, modify, create) with a variety of tools to identify and solve problems by creating new, modified, or imaginative solutions.
CSS.IDC.K-2.4.1
Understand that a model is used for developing and testing ideas for a diverse range of users.
CSS.IDC.K-2.4.2
Modify an existing model for a specific purpose or for a specific group of users.
CSS.IDC.K-2.4.3
Create and test a model and analyze it from the perspective of an end user.
CSS.IDC.K-2.4.4
Recognize that innovation in technology meets a range of needs (3D printing, coding, robotics, drones, etc.).
CSS.IDC.K-2.4.5
Understand that innovation follows a process such as system life cycle, engineering design (use, modify, create) or design thinking (empathize, define, ideate, prototype and test).
CSS.CT.K-2.5
Develop and employ Computational Thinking strategies (break-down, find patterns, and create algorithms) to identify and solve problems.
CSS.CT.K-2.5.1
Recognize that problems can be broken down into smaller parts in order to create a solution. Vocabulary Term: Decompose (to break down)
CSS.CT.K-2.5.2
Identify patterns.
CSS.CT.K-2.5.3
Create and use Algorithms (a set of step-by-step instructions) to complete a task.
CSS.CT.K-2.5.4
Use Algorithms (a set of step-by-step instructions) to construct programs (using a block-based programming language or unplugged activities) that accomplish a task as ameans of creative expression.
CSS.CT.K-2.5.5
Identify multiple ways solutions can be applied to solve problems. Vocabulary Term: Abstraction
CSS.CT.K-2.5.6
Analyze and debug (identify and fix) with or without a computing device.
CSS.CC.K-2.6
Use digital tools to creatively share and express ideas.
CSS.CC.K-2.6.1
Create a variety of artifacts.
CSS.CC.K-2.6.2
Exchange information or ideas clearly and creatively using digital tools while considering audience and intended purpose.
CSS.CC.K-2.6.3
Present information using a digital device.
CSS.CC.K-2.6.4
Create artifacts for specific purposes that give and receive feedback.
CSS.GC.K-2.7
Use digital tools to collaborate with others both locally and globally.
CSS.GC.K-2.7.1
Identify technology (hardware and software) that allows collaboration with others.
CSS.GC.K-2.7.2
Use digital tools to connect with individuals from different backgrounds and cultures.
CSS.GC.K-2.7.3
Understand features of online environments.
CSS.GC.K-2.7.4
Participate in various roles on a team to work on a common goal and create an inclusive environment.
CSS.GC.K-2.7.5
Participate in an online collaborative learning environment.
CSS.RR.K-2.8
Select appropriate sources to conduct authentic research to produce a relevant and credible product.
CSS.RR.K-2.8.1
Understand that answers to questions can be found through research from a variety of sources.
CSS.RR.K-2.8.2
Understand that resources on the Internet vary in quality and are found in a variety of places so care is needed in selection.
CSS.RR.K-2.8.3
Understand there is an appropriate place to find information to research the answer to a question.
CSS.RR.K-2.8.4
Progress from using a teacher developed list of resources, to selecting resources independently.
CSS.RR.K-2.8.5
Select digital and analog resources, explain why a source was selected, and describe why it was the best source.
CSS.RR.K-2.8.6
Collect and organize data.
CSS.RR.K-2.8.7
Create a product of research collaboratively or independently. (e.g., table of data, writing assignment, collection of resources).
CSS.RR.K-2.8.8
Create and share a research project reflecting and crediting a variety of quality resources.
CSS.DA.K-2.9
Understand how people can use technology.
CSS.DA.K-2.9.1
Understand that technology is everywhere and changes our lives
CSS.DA.K-2.9.2
Understand that there is a connection between people and devices
CSS.DA.K-2.9.3
Practice using and identifying basic hardware and software using accurate terminology
CSS.DA.K-2.9.4
Create simple artifacts using a computing device
CSS.DA.K-2.9.5
Identify that technological innovation changes how people live and work
CSS.DA.K-2.9.6
Understand that when you are on a networked device you are connected to other people
CSS.DA.K-2.9.7
Practice using a variety of computing hardware and software to achieve personal learning goals
CSS.DA.K-2.9.8
Identify and describe solutions to simple hardware and software problems (ex. volume control)
CSS.DA.K-2.9.9
Describe how technology can impact an individual’s life positively and negatively
CSS.DA.K-2.9.10
Use devices appropriately
CSS.DA.K-2.9.11
Choose and use appropriate hardware and software tools for a given purpose using accurate terminology