K-12 Computer Science Standards

Idaho K-2 Technology Standards

31 Standards

1

K-2.CT.1.1

Recognize that software is required to control all computing devices (e.g. programs, browsers, websites, apps).

2

K-2.CT.1.2

Use digital tools to create original artifacts.

3

K-2.CT.2.1

Classify and sort information into useful order without using a computer (e.g. sorting objects by various attributes).

4

K-2.CT.2.2

Demonstrate that computing devices save information as data that can be stored, searched, retrieved, modified, and deleted.

5

K-2.CT.2.3

Recognize performance feedback from digital tools, make adjustments based on that feedback and use age-appropriate technology to share learning.

6

K-2.CT.2.4

Analyze age-appropriate data and look for similarities in order to identify patterns and categories.

7

K-2.CT.2.5

Identify a problem and select appropriate technology tools to explore and find solutions.

8

K-2.CT.3.1

Share ideas in multiple ways using digital tools.

9

K-2.CT.3.2

Select technology to share ideas with different people.

10

K-2.CT.3.3

Select tools to broaden perspectives and enrich learning by collaborating with others and working effectively in teams locally and globally.

11

K-2.CT.3.4

Use a design process to develop ideas or creations, and they test their design and redesign if necessary.

12

K-2.CT.4.1

Construct and test problem solutions using a block-based and/or visual programming.

13

K-2.CT.4.2

Construct an algorithm to accomplish a task.

14

K-2.CT.4.3

Follow the sequencing in an algorithm.

15

K-2.CT.4.4

Break a problem into parts and identify ways to solve the problem.

16

K-2.CT.4.5

Use a design process to ask questions, suggest solutions, test ideas to solve problems and redesign as needed.

17

K-2.CT.4.6

Use age-appropriate digital and nondigital tools to design something and are aware of the step-by-step process of designing.

18

K-2.CT.4.7

Understand how technology is used to make a task easier or repeatable and can identify real-world examples.

19

K-2.DL.1.1

Navigate a variety of technologies that will help them in their learning and begin to demonstrate an understanding of how knowledge can be transferred between tools.

20

K-2.DL.1.2

Understand that a wide range of jobs require knowledge or use of computing.

21

K-2.DL.1.3

Demonstrate an understanding that technology is all around them and the importance of keeping their information private.

22

K-2.DL.2.1

Practice responsible digital citizenship and decision making using positive, safe, legal and honest behaviors in the use of technology systems and software.

23

K-2.DL.2.2

Demonstrate an understanding of the role an online identity plays in the digital world and learn the permanence of their decisions when interacting online.

24

K-2.DL.3.1

Locate and identify computing, input, and output devices in a variety of environments.

25

K-2.DL.3.2

Demonstrate how to operate a variety of computing devices by turning on, navigating, opening/closing programs or apps as appropriate.

26

K-2.DL.3.3

Identify, using accurate terminology, simple hardware and software problems.

27

K-2.DL.3.4

Understand and apply resources to construct knowledge, produce creative artifacts and make connections to their learning.

28

K-2.DL.4.1

Create a design document to illustrate thoughts, ideas, and stories in a sequential manner (e.g., storyboard, mind map).

29

K-2.DL.4.2

Choose different tools for creating something new for communicating with others.

30

K-2.DL.4.3

Use technology to communicate with others and to look at problems from different perspectives.

31

K-2.DL.5.1

Explain that networks link people using computers and other computing devices allowing them to communicate, access, and share information.

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