K-12 Computer Science Standards

South Carolina 1 Computer Science and Digital Literacy

25 Standards

1

1.DL.1.1

Produce a simple sentence using word processing software.

2

1.DL.1.2

Create a simple presentation with text and/or image.

3

1.DL.2.1

Demonstrate appropriate behaviors toward others when using a connected computing device.

4

1.DL.2.2

Recognize and avoid harmful behaviors (e.g., sharing private information).

5

1.DL.3.1

Demonstrate how to log in and log out from a connected computing device.

6

1.DL.3.2

Recognize the importance of logging out from a connected computing device.

7

1.DL.3.3

Recognize the difference between public and private information (e.g., personal information).

8

1.DL.4.1

Locate and use letter and number keys.

9

1.DL.4.2

Demonstrate the location of the home row keys.

10

1.DL.4.3

Develop proper keyboarding technique when keying letters and numbers (e.g., use both hands; utilize proper finger placement on home row keys; use letter and number keys).

11

1.CS.1.1

Identify tasks that can be performed with computing devices.

12

1.CS.1.2

Recognize some computing devices (e.g., computer, smartphone) can perform a variety of tasks and some computing devices are specialized (e.g., navigation system, game controller).

13

1.CS.2.1

Use appropriate terminology in naming and identifying software (e.g., web browser, application).

14

1.CS.2.2

Recognize that software acts on the input to affect the output (e.g., clicking on a mouse opens a program or application; typing on a keyboard displays letters on a screen).

15

1.CS.3.1

Identify and describe simple hardware problems. (e.g., headphones, keyboard, and/or mouse not plugged into the correct port).

16

1.CS.3.2

Identify and describe simple software problems (e.g., volume too soft/loud).

17

1.NI.1.1

Recognize that the internet can be used to gather information.

18

1.NI.1.2

Identify ways to connect with other people (e.g., direct message, voice talk, email, video chat).

19

1.DA.1.1

Recognize that a variety of data (e.g., music, video, images, text) can be stored in and retrieved from a computing device.

20

1.DA.2.1

Identify computing devices (e.g., digital thermometer, video game) that collect and display data.

21

1.DA.3.1

Recognize data displayed in picture graphs, T-charts, tallies, and bar graphs.

22

1.DA.4.1

Draw conclusions and make predictions from different types of graphs (i.e., object graphs, picture graphs, bar graphs).

23

1.IC.1.1

Recognize that many different careers use computing devices.

24

1.IC.1.2

Describe how some tasks can be completed with or without a computing device.

25

1.IC.2.1

Describe the different ways people can communicate using computing devices.

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