K-12 Computer Science Standards

Texas 5 Technology Applications

30 Standards

1

5.1.A

decompose a real-world problem into smaller, manageable subproblems using graphic organizers such as learning maps, concept maps, or other representations of data;

2

5.1.B

identify patterns in real-world problems and make predictions based on the pattern

3

5.1.C

design and create an outline collaboratively that documents a problem, possible solutions, and an expected timeline for the development of a coded solution

4

5.1.D

compare multiple algorithms for the same task and determine which algorithm is the most appropriate for that task

5

5.2.A

use variables within a program to store and modify data;

6

5.2.B

use a design process to create block-based programs that include sequences, loops, conditionals, and events to solve an everyday problem

7

5.2.C

analyze a code and how the code may be reused to develop new or improved programs

8

5.3.A

takes an active role in learning by using a design process to solve authentic problems for a local or global audience, using a variety of technologies

9

5.3.B

apply an appropriate design process that includes components to generate multiple solutions for an authentic problem and develop original products

10

5.4.A

demonstrates an understanding that technology is dynamic and impacts different communities. The student is expected to predict how emerging technologies may impact different communities

11

5.5.A

identify and collect quantitative and qualitative data with digital tools

12

5.5.B

identify keyword(s), Boolean operators, and limiters within provided search strategies

13

5.6.A

uses data to answer questions. The student is expected to use digital tools to analyze and transform data and make inferences to answer questions.

14

5.7.A

communicates data through the use of digital tools to inform an audience. The student is expected to use digital tools to communicate and display data using appropriate visualization to inform an intended audience.

15

5.8.A

identify the components of a digital footprint such as online activity, game use, or social media platforms

16

5.8.B

describe appropriate digital etiquette for addressing different audiences such as peers, teachers, and other adults

17

5.8.C

apply appropriate digital etiquette for collaborating with different audiences such as peers, teachers, and other adults

18

5.9.A

demonstrate adherence to local acceptable use policy (AUP) and explain the importance of responsible and ethical technology

19

5.9.B

describe the purpose of copyright law and the possible consequences for inappropriate use of digital content

20

5.9.C

create citations for digital forms of media with assistance

21

5.10.A

discuss cybersecurity strategies such as using a secured internet connection to protect digital information

22

5.10.B

discuss how data collection technology is used to track online navigation and identify strategies to maintain digital privacy and security

23

5.10.C

discuss and identify how interactions can escalate online and explain ways to stand up to cyberbullying, including advocating for self and others

24

5.11.A

identify file types for text, graphics, and multimedia files

25

5.11.B

perform software application functions, including inserting or deleting text and images and formatting tools or options.

26

5.12.A

describe and evaluate operating systems, learning management systems, virtual systems, and network systems such as internet, intranet, wireless network, and short-range wireless technology

27

5.12.B

organize files using appropriate naming conventions and folder structures

28

5.12.C

demonstrate proper touch keyboarding techniques with increasing speed and accuracy and ergonomic strategies such as correct hand and body positions

29

5.12.D

demonstrate keyboard or other input device shortcuts with fluency

30

5.12.E

use help sources to research application features and solve software issues

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